Why should I work with you?
Because you don’t know my name and I can’t afford for you to forget it.
“Established” people have a reputation to hide behind. I do not have that. When you aren’t the biggest, you have to try harder.
Every note I write, every SFX I design, and every implementation I handle must be my best work. I can’t afford a composition that is soulless, an SFX that is stock, or an implementation that is static.
I treat your vision as my primary objective because I can’t afford to take your trust for granted.
Do you use AI for music or sound design?
No and never!
AI predicts the most likely following note; I choose the most meaningful one. I don’t want your game to sound generic, and I suspect you don’t either.
Everything I deliver is human-made. This means zero copyright risks or platform rejection issues.
Why do you insist on using FMOD for implementation?
Because static audio belongs to the past.
Simply sending you a “.wav” file and wishing you luck isn’t professional.
I build adaptive audio systems that respond to player behavior in real time. This ensures the game is a living system rather than a series of flat files.
By handling the audio logic inside FMOD, I steal as little of the development team’s precious time as possible.
What is an Audio Style Guide?
The blueprint that ensures every sound shares the same DNA.
It ensures every sound, music, from UI to combat, belongs to the same sonic world to increase immersion.
Can you handle different musical genres?
Yes!
How long does the process take?
Fast enough to respect your roadmap. Slow enough to find the soul.