Özgür Barış

A composer and sound designer based in Türkiye

Games

Iron Nest

Cop Bastard

Another Lap

Gun Master

Bushy Man

BIO

Hi! I'm Özgür Barış

I compose music and design sound for games. For me, audio isn’t just background filler. It’s the heartbeat of the characters and the soul of the world. My goal is to create scores that are alive, breathing with the story, to fully immerse the player.

I’ve spent over nine years exploring sound because of this belief. One day, I might be scoring a heroic anthem with an epic orchestra; the next, I might be composing gritty, synth-driven tracks or writing ethereal ambient textures that evoke a forgotten memory. What matters is finding the correct sonic language for your game.

I’m also a student at METU, studying a slightly unusual combination for a composer: Philosophy and Biology. It constantly enriches my creative process in unexpected ways.

I see music as a dialogue. Listening to your game’s vision and translating it into sound is the part I enjoy most.

If you want your game to have a voice of its own, let’s talk.

FAQ

Why should I work with you?

Because you don’t know my name and I can’t afford for you to forget it.

“Established” people have a reputation to hide behind. I do not have that. When you aren’t the biggest, you have to try harder.

Every note I write, every SFX I design, and every implementation I handle must be my best work. I can’t afford a composition that is soulless, an SFX that is stock, or an implementation that is static.

I treat your vision as my primary objective because I can’t afford to take your trust for granted.

No and never!

AI predicts the most likely following note; I choose the most meaningful one. I don’t want your game to sound generic, and I suspect you don’t either.

Everything I deliver is human-made. This means zero copyright risks or platform rejection issues.

Because static audio belongs to the past.

Simply sending you a “.wav” file and wishing you luck isn’t professional.

I build adaptive audio systems that respond to player behavior in real time. This ensures the game is a living system rather than a series of flat files.

By handling the audio logic inside FMOD, I steal as little of the development team’s precious time as possible.

The blueprint that ensures every sound shares the same DNA.

It ensures every sound, music, from UI to combat, belongs to the same sonic world to increase immersion.

Yes!

Fast enough to respect your roadmap. Slow enough to find the soul.

Testimonials

Özgür’s passion for his craft is evident in everything he delivers.

-Nick,

Founder of Iron Nest

It was a delight to work with Özgür.”

-Tim de Waal,

Director of Bushy Man

“Worked with Özgür – awesome experience

-targim,

developer of COP BASTARD

“Working with Özgür exceeded all my expectations!”

-Chico Banks,

Creator & Director of Gun Master

Contact

Want to give your game a unique voice? Let's have a chat!